Hey guys, newbie here coming in from the Unity world.
We’re porting out game to Unreal and everything is well.
We’ve just finished setting up Perforce and getting our team started on that instead of Git.
Quick question:
Unreal imports files as Unreal Assets, but the original files are outside of the /Content/ folder if I understand correctly (whereas in Unity it keeps everything inside of the /Assets/ folder.
For keeping the files in Sync, we can use Perforce. But what do you use to keep track of the original (maya/fbx/audio/etc) files? Any tips?
-TT