The main character in my game has a spring arm attached to it, with a top-down camera attached to that spring arm, always following the character. Now when I move the character around the map, it can change its Z-world position, e.g. when it jumps or walks up a ramp. In that case the spring arm and thus the camera also changes its height accordingly (i.e. the camera always keeps the same distance from the character).
Now what I want is the camera following the characters movement in X and Y, as it does now, but always keeping the same height above ground. So even when the character e.g. jumps, the camera must not alter its Z-world position.
What would be the best way to achieve that camera behaviour (via Blueprint)?