Keeping the feet planted while making animation in UE4


I know most people animate in another program but I upgraded to Venture and Blender doesn’t work with it yet.

I’ve been animating for a couple of days with this model.

When I went to move the whole body down and or to bend the knees the feet move down as well.

Is there a way to plant the feet?

Hey @WaneMerriman!

So in the editor preview, no, there isn’t. In play, there is what is called “Inverse Kinematics”, which is often used to make sure feet are always level with the ground. Here’s some documentation to get you started!

Thanks for the information. Seems it would be harder to animate some things in UE4. Wish Blender worked with Mac’s newest OS.