Keeping Projects Organized

Hello all! I’ve been working on my project for quite a bit of time now, and this will be my second restarting the project. :confused: This is my first game that I’ve actually made some awesome progress on, and due to disorganization, I will be restarting my project again (using the same code [which is super organized as programming is my specialty], but I will be recreating blueprints and stuff). People have told me it’s organized fine, but when I feel something is disorganized, my mind gets really boggled and I just feel so out of place. How does everyone else have their project structure organized? Any tips on maintaining a clean, well put together project structure? I know this may sound stupid, but lol I can’t help it. Thanks! :slight_smile:

I personally use nearly the same structure as it is explained in here: https://wiki.unrealengine/Assets_Naming_Convention + I always test new stuff in a separate project and after that I import them into the main project -> with that way I always have a good version without any mistakes, unnecessary files,… :slight_smile: