Hi I was wondering how to delete the prefix added to my fbx ive imported. I exported around 20 objects from blender to PropItem.fbx and now when I import them they all have the prefix PropItem any way I can fix this? I am trying to make all my mesh names consistent for when I build my environment.
There is a plugin on the marketplace to rename objects in UE4 https://unrealengine.com/marketplace/en-US/slug/multi-objects-renaming-tool
Any way I can do this with ought paying $5?
I use blender, but as yet I’ve had no need for this function-canyou just name them as you want in blender,then export to solve them being named for you ?
Off hand, I think the bulk edit tool can actually remove part of an item name.
you may want to give that a look.