Keeping momentum after dash ability

Hey guys n00b dev here

So I followed a tutorial on adding a dash mechanic. In his tutorial, after launching the character, he added a ‘stop movement immediately’ node which obviously very briefly stops the momentum/speed of the character.

I don’t want there to be a pause between dashing and moving again. I’m just trying to understand the logic and which node I should use here instead? If I remove the ‘stop movement immediately’ node, my character travels extremely far until it touches the ground.

Here is the blueprint I’m working on:

Can anyone perhaps point me in the right direction?

Thank you for your time

Kind regards

Should be able to just use Set Movement Mode on the char movement comp with walking as the new move mode to cancel out the launch. Might not keep all the momentum if the launch is faster than max walk speed though.