Hello everyone,
Do you have any idea how do i keep the collision from the geometry box after i convert to static mesh ? Its a rather large and complicated object (a house) made from 64 different boxes, and if i convert it to static mesh and then apply the collision it wont work properly at all. I tried increasing the hull count, max hull verts, hull precision, but none of these options worked well. How can I keep the original collisions, that I have from the geometry boxes, if at all possible.
Thanks