I’m trying to use a gamepad button that I can hold down for a continuous action to take place, until the button is released.
Like boosting in rocket league, if you are familiar with it.
If you could confirm/correct the below, I would really appreciate it. At least to convince myself that I am learning something after a lot of head scratching the last 3 days…
So, if I understand correctly: assigning a gamepad button to axis mapping makes it continusouly give a value of zero if not pressed, but even that is taken as a valid input by the engine, so you need to make sure that only the ‘1’ values pass…