Hi i have only seen a few things on keeping destroyed actors destroyed after saving and loading game. Is there any video tutorials for this? It seems complicated from what i read and seen , i got some doors and static meshes as well as enemy AI i would like to keep gone after saving and reloading game. Any help? Thanks
Any ideas on this,or preferrably a tutorial. Youd think this would be an important aspect of game with a lot of documentation.