Keeping Actor properties when loading the same actor in different levels

Hi there,

I have an actor that contains a mesh wich can change material on a certain event in one level. I´m using the same actor in another level. I´d like to keep the once set material when the actor is loaded. This works of course well in the editor but not in the standalone preview. Is there an easy way to do this without using save games ?

I think you might look into something called a “GameInstance”. It will work with switching levels and stuff, but the moment you close your game, all things will reset.

Here is a youtube search, where you can find tutorials about game instances. Hope it helped :).

Thank you very much. That is exactly what I was looking for !