Hey!
I’ve got a Metahuman with its rig imported from Unreal into a Maya scene.
I modeled some accessories (like earrings) that are positioned correctly in Maya, and their pivots are at the world center.
Now, I want to attach these accessories to the Metahuman’s sockets in Unreal.
The problem is, when I attach the mesh to a socket, it shifts position because it uses the socket’s pivot as a reference.
How can I find the right values to place it correctly?
Or is there a way to make the mesh automatically snap into the correct position when attached to the socket?
Thanks in advance for any help or tips!