Like most, I am new to UE4, but am learning a lot.
I am trying to figure out why the world lighting seems to enter a Static Mesh Interior of a House that I have on my basic landscape. I essentially have a 3D house that you can walk through, but the lighting from the World is seen on the inside (or is penetrating) the interior of the house. How do I stop this from happening so that I can place lighting on the inside of the house?
9Great tuts btw), the only light that is in place in the level is the standard DirectionalLight that starts with a new level. I have not added any new lighting at all.
Hard to say without seeing the setup but if the normals are pointing inwards then they won’t cast a shadow and you’ll get the effect you are describing.