So when the player lets go of the movement keys the character will keep the speed that hes going at. Something that might happen is that if the character hits a wall he will keep running into it, and also if there is something that gives the player a speed boost it wont work because the velocity float is clamped. But anyway this is what Ive got so far.
How do I link it so that if there is no buttons being pressed then the velocity float will stay the same.