Hey, I’m working on a platforming game and wanted to implement a partner system where one character is always right next to you and can be swapped to at any time. The platform has a lot of complex movements that a simple ai follow couldn’t fix, so I’m wondering if there’s any way to set it so that the pawns are always a certain distance towards each other.
Just a thought here. Based on what you said above both characters will be moving at the same time so they should already have the right distance to one another. Correct? So it would just came down to the right placement of the character. Would it be possible for both of them to receive input from one controller?
I hadn’t considered it, I’ll get back to you