Keep the order of the inputs for remaping

Hello,

I’d like to know if this is possible to keep the order i choose in the engine to send it by blueprint in a widget for keys remapping.

My problem is that they get all mixed up whatever I try. Imgur: The magic of the Internet

I’d like to set one side keyboard and one controller.

And another probleme I have is that it deletes automaticly the input key if It already exists in the other slot…

Thank you.

It’s unclear to me how you get your input sequence. With due respect, typically the engine does not mix things up, probably this is linked to your particular implementation. Show more of it and you may get more specific help.