I want my material texture to stay everytime in the same orientation so if i rotate ma actor ingame or in editor the texture has to stay in position.
Is there some way?
I tried a little with offset position and object orientation or texture coordinate in custom rotator but it dont work .
I have found a solution
you have to get this graph if you still want the upper and lower Texture to be effected by world space if you want all you have to repeat this upper part of the graph with RB and also with BG and lrp this.