Keep specific entity always loaded with UE5 Streaming

Hey,

Had a question regarding world partition and streaming in regards to a skybox. I watched a video on building a skybox by putting the texture on a sphere and expanding its scale.

With enable streaming, though, this sphere seems to get unloaded upon building the level because it’s too far out and gets unloaded because of the world partition system. Is it possible to keep this entity loaded at all times? Or is there another way to build skyboxes?

Thanks!

EDIT:
I found out pinning the sky box makes it remain visible in the world. Wondering if that’s the ideal solution or not.

Hi Scarlet012,

Simple click on the skysphere, and scroll down in the details and find “Is Spatially Loaded” and make sure it’s disabled. This will ensure that the actor is always loaded.

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