Keep same y velocity on bounce for projectile

Hi,

I’m creating a blueprint version of pong and I get most of it working. But somehow my y-velocity keeps dropping on bounces. I did turn off “bounce angle affects friction”, but still it looses velocity. I attached my Blueprint. Maybe someone can point out what I’m missing.

Hey! Create a Physical Material: Set Restitution = 1 and apply it to the “bouncing Surface” Have fun :slight_smile: