Hey everybody !
I try to make a menu, where player can open a level. But I have a problem, player pawn change when I open the level.
We can see, in the menu, the player pawn is “MyCharacter_C_2”
I click on Career to open level, and when I check the player pawn : “MyCharacter_C_3”
Here the “Career” button blueprint
The GameMode is the same. ( default pawn = MyCharacter in Menu and in Example_Map ).
So, how can I save player pawn ?