Hello! I’m have a problem i’m not sure how to fix, you see, in my game I have the camera at a static angle to the player, it can’t be rotated or moved, but because of this the player can be blocked from the camera’s point of view, is there anyway to have the geometry brushes that make up the level turn translucent, or have the camera zoom in when it’s obstructed?
Try attaching your camera to a spring arm component, the spring arm has variables for min and max follow distance or something like that, so it tries to adjust if it is obstructed based on the values you supply.