Is it finally possible in Unreal Engine 5 to keep the pivot point of an fbx-mesh (exported from Blender) when importing it?
It is baffling to me that this is not the default behaviour. I cannot be expected to import 100 meshes and manually change the pivot point inside Unreal for every one of them…
Hi! The pivot will be where your model crossing the 0,0,0 on blender. So if you select all your model, and hit shift+C(move the 3d cursor to center), and hit shift+S->selection to cursor all your models pivot point(with the modell together) will jump to 0,0,0. Trust me, I am using this method since years and no probleme:)