i stuck in this problem from last 40 days. i want to keep the ball moving untill not hit with the ball and not accepting any other input till ball is moving. disable input when ball is rollling and enbale input after hit with ball. . how to check the wall forward the ball so that it keep moving and not accept any other input and after hit with wall, ball should stop and enable input again.
I AM NEW TO UNREAL ENGINE AND DOING SELF STUDY .I DO NOT UNDERSTAND YOUR GATE LOGIC AND MOVEMENT VECTORS. I AM DOING THIS WAY BUT IT COMPLETELY STOP BALL NO ANY MOVEMENT. WILL YOU PLEASE TELL ME IN EASY WAY. I WANT TO GIVE INPUTS AS SWIPE. THANKS IN ADVANCE.
sorry but i am not shouting. i do not know writing in capital letter mean shouting in forms. sorry for that. My baby sometime press keys. after writing so much i noticed capital letter. thanks for knowledge next time i keep in mind to write in lower letter instead of misunderstood by someone. sorry again.
No need for shouting. I understand lowercase well enough. What you’re doing with your metod will end up more complicated than what I suggested.
You’ve waited 40 days for something that can be replicated in 10 minutes. It’s your choice at this point.
But perhaps someone will suggest a better alternative. I can’t think of anything simpler, sadly.
sorry to disturb you again, i want to increase the speed of my ball. how to do that.
Not at the computer at the moment. But select the movement component and check options there. Or put higher values in the movement vector - that might work too.
Are you simulating physics on the mesh?
increase floating pawn movement make ball bouncy. after hit it bounce back.
Increasing the parameters of the floating movement component seems to be the best way to do it:
If you’re still struggling with this, I can zip the project and drop a link here but there isn’t any more to it than what can be seen in the screenshot.
I’ve tested it for some time now and it seems to be a good choice as far as movement is concerned for this type of game:
Physics based movement is definitely possible but it will be fiddly and require a lot more work. This just seems reliable and robust. But perhaps I misunderstood how the end product is supposed to behave.
Good luck.