Keep Particles when Reactivating Niagara

Hi, I’m having the same issue. I have flamethrower particles created with Niagara. It spits fire when mouse button is clicked and stops when its released. However clicking again while particles from previous burst are still on burning removes them from screen, as if Activate() was resenting system.

Oddly enough issue comes up only when I select GPU rendering, which I would like to use due to performance boost.

Does any one know solution?