Hello UE4 community,
probably an easy question, and sorry I didn’t know which forum to put into it. The topic is more about a general approach of using windows in UE4.
I see very often in Tutorials, that for example you open the Material editor, then because working on one screen, this window stays open, while going through the Content Browser and putting some textures in the Material editor.
Is there a hidden key to push, so one window stays in front, while you can still use the window below to navigate?
I hope you understand, what I am talking about.
Thank you, greetings Frederick