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Keep object in front of character's face

I want to make a phone for fps character, in this video (https://youtu.be/CXu06GYwo0c , 5:40) you can see that when you’re looking up/down phone is also rotating up/down, which is very uncomfortable. So how can I keep it in front of character’s face (like when character just spawned in video)?
P.S I thought do this through the aim offset, but maybe there are easier ways?

you only need to control the had animation not the phone itself , or add a screen component that only has character position but not orientation and attach the phone to it

Thanks, I’ll try!