Hi,
I want to keep momentum of my character when he is walking above a certain speed and suddenly changes direction into the opposite direction. He should not turn immediatly but keep a bit momentum into the direction he was walking before changing direction.
I already have the needed checks in place but cant seem to add a little push to it.
I tried to change the “Ground friction” and “Braking friction factor” of the character movement component but the issue with those is that if I set them on “true”, it will apply after the character has already changed direction because the character changes direction before the new friction values get applied.
Any ideas on how I would let the character keep momentum when changing direction?
Basically like in mario games where if you turn around approx. 180 degrees while walking fast, mario starts sliding a bit with momentum and walks into the other direction afterwards
Thanks