Keep metasound playing while game is paused

I have my background music playing via a metasound, with changes triggered on a Custom Game State blueprint that monitors the Meta Sound Output Subsystem. When I use the Set Game Paused node, it pauses the music playing via the metasound. Is there a way to keep the music running instead?

Create a SoundClass and set Is UISound = True.
Set the created SoundClass to MetaSoundSource, and the sound will play even when paused.

Hi, on that game state blueprint playing the music, flag the audio component to persist across level transition. this should also take care of the paused game case.

thanks so much! this seems to be doing the trick for me. I had already built a sound class, so that was the requisite checkbox. ahhhhh so nice to have music in my pause menu!

I think this probably would work but as it happens I don’t use the spawn sound node, it’s a component I added instead. small difference I could have adapted, but the above did the trick in one click so I went with it. Thanks for this option though too!