I have my background music playing via a metasound, with changes triggered on a Custom Game State blueprint that monitors the Meta Sound Output Subsystem. When I use the Set Game Paused node, it pauses the music playing via the metasound. Is there a way to keep the music running instead?
Create a SoundClass and set Is UISound = True.
Set the created SoundClass to MetaSoundSource, and the sound will play even when paused.
thanks so much! this seems to be doing the trick for me. I had already built a sound class, so that was the requisite checkbox. ahhhhh so nice to have music in my pause menu!
I think this probably would work but as it happens I don’t use the spawn sound node, it’s a component I added instead. small difference I could have adapted, but the above did the trick in one click so I went with it. Thanks for this option though too!
