I would like to see my cube map in better quality. How and what do I have to setup to keep the quality even on very high distance, if thats even possible?
Im not really sure where to check the settings… camera, light, postprocess…mesh…? Thanks for helping me out!
Ohh… I didnt know “cubemaps” is a thing. I just called it that way in my thread since I literally use cubes to create the world.
I couldnt find “mips” in my texture so I assume you also referring to this “cubemaps”
Edit: Mybad, I wasnt actually looking on the texture but just on the material. Good, with this I should be able to control it, thanks!