When playing in the Standalone game I get a random crash usually within a few minutes in the game. This is the crash log that I get.
The crash does not happen when playing in a level that does not play montages from the level blueprint.
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffff
UE4Editor-Engine.dll!FAnimMontageInstance::Advance() (0x00007ffeb3882060) + 197 bytes [f:\baconmanue4xboxonesource\unrealengine4.6-2374938\engine\source\runtime\engine\private\animation\animmontage.cpp:1273]
UE4Editor-Engine.dll!UAnimInstance::Montage_Advance() (0x00007ffeb385b96a) + 0 bytes [f:\baconmanue4xboxonesource\unrealengine4.6-2374938\engine\source\runtime\engine\private\animation\animinstance.cpp:1585]
UE4Editor-Engine.dll!UAnimInstance::UpdateAnimation() (0x00007ffeb386ca96) + 0 bytes [f:\baconmanue4xboxonesource\unrealengine4.6-2374938\engine\source\runtime\engine\private\animation\animinstance.cpp:453]
UE4Editor-Engine.dll!USkeletalMeshComponent::TickAnimation() (0x00007ffeb34f7965) + 0 bytes [f:\baconmanue4xboxonesource\unrealengine4.6-2374938\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:448]
UE4Editor-Engine.dll!USkeletalMeshComponent::TickPose() (0x00007ffeb34f7fce) + 0 bytes [f:\baconmanue4xboxonesource\unrealengine4.6-2374938\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:548]
UE4Editor-Engine.dll!USkinnedMeshComponent::TickComponent() (0x00007ffeb35aefb1) + 0 bytes [f:\baconmanue4xboxonesource\unrealengine4.6-2374938\engine\source\runtime\engine\private\skinnedmeshcomponent.cpp:297]
UE4Editor-Engine.dll!USkeletalMeshComponent::TickComponent() (0x00007ffeb34f7f9e) + 0 bytes [f:\baconmanue4xboxonesource\unrealengine4.6-2374938\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:556]
UE4Editor-Engine.dll!UActorComponent::ConditionalTickComponent() (0x00007ffeb2f0b323) + 22 bytes [f:\baconmanue4xboxonesource\unrealengine4.6-2374938\engine\source\runtime\engine\private\actorcomponent.cpp:906]
UE4Editor-Engine.dll!FActorComponentTickFunction::ExecuteTick() (0x00007ffeb2f2f2bc) + 19 bytes [f:\baconmanue4xboxonesource\unrealengine4.6-2374938\engine\source\runtime\engine\private\actorcomponent.cpp:470]
UE4Editor-Engine.dll!FTickTaskSequencer::FTickFunctionTask::DoTask() (0x00007ffeb3645656) + 0 bytes [f:\baconmanue4xboxonesource\unrealengine4.6-2374938\engine\source\runtime\engine\private\ticktaskmanager.cpp:322]
UE4Editor-Engine.dll!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ffeb3651150) + 0 bytes [f:\baconmanue4xboxonesource\unrealengine4.6-2374938\engine\source\runtime\core\public\async\taskgraphinterfaces.h:671]
UE4Editor-Core.dll!FTaskThread::ProcessTasks() (0x00007ffeb8b23923) + 0 bytes [f:\baconmanue4xboxonesource\unrealengine4.6-2374938\engine\source\runtime\core\private\async\taskgraph.cpp:428]
UE4Editor-Core.dll!FTaskThread::ProcessTasksUntilQuit() (0x00007ffeb8b23b1d) + 0 bytes [f:\baconmanue4xboxonesource\unrealengine4.6-2374938\engine\source\runtime\core\private\async\taskgraph.cpp:271]
UE4Editor-Core.dll!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ffeb8b44145) + 0 bytes [f:\baconmanue4xboxonesource\unrealengine4.6-2374938\engine\source\runtime\core\private\async\taskgraph.cpp:984]
UE4Editor-Engine.dll!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ffeb36884a5) + 17 bytes [f:\baconmanue4xboxonesource\unrealengine4.6-2374938\engine\source\runtime\core\public\async\taskgraphinterfaces.h:188]
UE4Editor-Engine.dll!FTickTaskSequencer::ReleaseTickGroup() (0x00007ffeb3672800) + 190 bytes [f:\baconmanue4xboxonesource\unrealengine4.6-2374938\engine\source\runtime\engine\private\ticktaskmanager.cpp:187]
UE4Editor-Engine.dll!FTickTaskManager::RunTickGroup() (0x00007ffeb3674fe7) + 0 bytes [f:\baconmanue4xboxonesource\unrealengine4.6-2374938\engine\source\runtime\engine\private\ticktaskmanager.cpp:722]
UE4Editor-Engine.dll!UWorld::RunTickGroup() (0x00007ffeb33212a6) + 0 bytes [f:\baconmanue4xboxonesource\unrealengine4.6-2374938\engine\source\runtime\engine\private\leveltick.cpp:693]
UE4Editor-Engine.dll!UWorld::Tick() (0x00007ffeb33284cc) + 0 bytes [f:\baconmanue4xboxonesource\unrealengine4.6-2374938\engine\source\runtime\engine\private\leveltick.cpp:1111]
UE4Editor-Engine.dll!UGameEngine::Tick() (0x00007ffeb316fe13) + 0 bytes [f:\baconmanue4xboxonesource\unrealengine4.6-2374938\engine\source\runtime\engine\private\gameengine.cpp:845]
UE4Editor.exe!FEngineLoop::Tick() (0x00007ff71065b564) + 0 bytes [f:\baconmanue4xboxonesource\unrealengine4.6-2374938\engine\source\runtime\launch\private\launchengineloop.cpp:2214]
UE4Editor.exe!GuardedMain() (0x00007ff71064f9de) + 0 bytes [f:\baconmanue4xboxonesource\unrealengine4.6-2374938\engine\source\runtime\launch\private\launch.cpp:131]
UE4Editor.exe!GuardedMainWrapper() (0x00007ff71064fa4a) + 5 bytes [f:\baconmanue4xboxonesource\unrealengine4.6-2374938\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor.exe!WinMain() (0x00007ff71065cbb9) + 17 bytes [f:\baconmanue4xboxonesource\unrealengine4.6-2374938\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor.exe!__tmainCRTStartup() (0x00007ff71065db79) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffeda1c13d2) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffedc2503c4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffedc2503c4) + 0 bytes [UnknownFile:0]
[2015.01.04-17.11.35:042][ 88]LogExit: Executing StaticShutdownAfterError
[2015.01.04-17.11.35:455][ 88]LogWindows: FPlatformMisc::RequestExit(1)
[2015.01.04-17.11.35:455][ 88]Log file closed, 01/04/15 12:11:35