I get this crash report most times I try to change the texture filter mode to nearest. Any help would be super appreciated. I also get similar crashes when using the material editor. Overall UE4 is just very unstable on this computer but I’m not sure why.
LoginId:b7afc92a4270e5ec750fc785fcebc8be EpicAccountId:22d98b5ae28743f08101258adeac5142 Assertion failed: [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG') UE4Editor_Core UE4Editor_Core UE4Editor_Core UE4Editor_D3D11RHI UE4Editor_D3D11RHI UE4Editor_D3D11RHI UE4Editor_D3D11RHI UE4Editor_Engine UE4Editor_Engine UE4Editor_RenderCore UE4Editor_RenderCore UE4Editor_Core UE4Editor_Core UE4Editor_RenderCore UE4Editor_RenderCore UE4Editor_Core UE4Editor_Core kernel32 ntdll
I’m using a razor blade sleath, Processor: Intel(R) Core™ i7-7700HQ CPU @ 2.80GHz, 2801 Mhz, 4 Core(s), 8 Logical Processor(s)
Installed Physical Memory (RAM) 16.0 GB
NVIDIA GeForce GTX 1060 with 41GB free of a 500GB hard drive.
Anymore error info or hardware stats I can provide please let me know.
Cheers in advance,