I am completely lost as to how to fix this issue, does anyone have ideas?
So when I run my project, it builds correctly and then crashes at 95% of loading with the error below every time. I’ve tried the following and had no luck in removing this issue:
- Uninstalled and reinstalled
- Deleted binaries, intermediate, saved, and DDC folders
- Cleaned the solution
- Regenerated the VS files
- Restarted my PC
- Opened a blank project in 5.4 and then tried to open my target project from inside the editor
- Rolled back to previous (working) versions in gitlab
Error:
Assertion failed: UniformBufferStruct [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Classes\Materials\MaterialParameterCollection.h] [Line: 172]
A breakpoint instruction (__debugbreak() statement or a similar call) was executed in UnrealEditor-Win64-DebugGame.exe.
Exception thrown at 0x00007FFE6E3FD74E (UnrealEditor-RenderCore.dll) in UnrealEditor-Win64-DebugGame.exe: 0xC0000005: Access violation reading location 0x0000000000000018.
The program ‘[25028] UnrealEditor-Win64-DebugGame.exe’ has exited with code 0 (0x0).