Hello Everyone , I’m creating a post-apo environment uner UE5.2 and I would like to add some destructed asset ( Building , houses … ) I have a simulation and I would like to stop the simulation at one specific frame and convert the result to asset ( like Blender )
Create the simulationstep to the desired frame
In the 3D Viewport under Object
What you can do is create your own thing, fracture it in Blender, import it to the engine (as separate meshes, but importing a single fbx with the merge option unchecked works) add it to the view port by selecting all the pieces and dragging them in at the same time.
Make sure they are all set to simulate physics - but keep in mind that as soon as you hit play they will start falling.
Just re-simulate until you are happy with the results, then select all the pieces (or hopefully you keep them selected) and i think ctrl+shift+k to retain the position of the simulated objects
(Its an option in one of fhe PIE dropdowns).
After you retain the position stopping PIE won’t reset the object.
With the objects still selected you can now merge actor to join them, and subsequently re-export the merged asset to blender.
Should be noted that blender also supports simulations (and has for a while), so it would be cleaner to just do it all in blender…