ah, that, never use it…
What you may be looking for is an Editor Tick.
There’s no immediate way to tackle this by default in the engine when you use blueprints.
However, the Virtual Production Utilities plugin has a class VPTickableActorBase . (This is a Beta plugin)
You could inherrit from that class with your actor, and setup an editor tick to rotate your object like this:
You will need to set the tick Type to Editor
Hi!
I would like my static mesh to continuously rotate in the editor and therefor i have created BP with a static mesh but it rotates only once. How can i make it to rotate continuously? Keep firing?
Regards steel
You can’t do it from the construction script, you need to do it in game using the event graph.
Or you can add a Rotating Movement component and have things spin all day without ever touching the graph.
Obviously, this is in the PIE.
Thanks!
I will evaluate all tips and see what works best.
Super