Keep death enemy at the floor

Hey everyone.
I have a dummy question. I will be very glad who help me:)
I am trying to create a death function to my BP_Enemy. As you see I deactived everything but, when it dies, after the animationmontage finishes than it stand up and wait for the delay time and destroy itself.
What do you suggest to do at between animation is finishing time and destroy time. I only want to my enemy rest in peace for a while but i cant do it. I researched alot but i couldnt get it.
Please help me
thank you

find the animation for the death, duplicate it, scroll to the last frame, right clik and choose remove frame 0 to …
call the new 1 fraem animation dead.
in the animation blueprint, make a new state called dead, have every single animation transition to it if alive is false.
now when the montage is finished he will lie on the ground

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I know this is an old post, but I was searching for the same problem. It is very simple, just uncheck Enable Auto Blend Out in the anim montage. The animation will not pop back up.