Keep cloth simulation while game is paused

I’m using a preview of the player character with scene capture in the in-game menu.
The game is paused while in the menu so I had to set the character mesh to “tickable when paused” to get the animation working.
Now everything work except clothes are frozen so they don’t follow the character idle animation.
Is there a way to get the cloth simulation to tick when paused too?

Did you ever figure this out? I am trying to make a slow motion effect and the cloth is going crazy

Nope sorry

For anyone looking for this, Cloth has a separate tick from the mesh components - USkeletalMeshComponent->ClothTickFunction.bTickEvenWhenPaused is probably what you are looking for.

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This ^
Thank You for making my life a little easier :slight_smile: