I currently have a running character who has a “run-attack” montage. When I begin play and run at full speed (600 units per second) then Attack to trigger the “run-attack” montage to play, I disabled the input of the player by checking whether Root Motion is Playing. This causes the character loses all velocity (dropping down to 100 units per second due to the Root Motion) - making the animation seem very unpolished. Is there a way to maintain my velocity during a root motion animation montage?
I’ve been stuck looking for the solution for months now and it’s been the biggest burden on me! If anyone knows of an alternative or a solution please let me know.