Keep animation frame/pose on teleport?

Hi All, i am wondering if it is possible to have a charactecter to keep the same animation pose after being teleported/moved.

My example is i have 2 portals and entering the entry one the characters animation state is saved (for example they in the middle of a flying kick combat move), then on the exit portal instead of them being reset to the default animation state, more often than not falling, they are still at the same flying kick animation ?

I hope this makes sense. In my imagination on hitting the trigger to enter the animation state is copied somehow, then on the exit collider it is “pasted” back.

Hello,

I have not tried this myself, but you can “freeze” your animation by changing the Play Rate to zero.

So what I suggest you try is to do that just before you “enter the portal” and then when you come out of the portal, restart the animation again by setting the Playrate back to 1 (or whatever your play rate was originally set to).

Good luck !

Post a video how it looks if it works !

Thanks will give it a try