Hi!
I’m using Unreal 5.2.1.
I create n widgets inside a for each loop:
n
I want to keep a reference to each of them because I will need to hide or show them.
How can I do it?
I have tried to create an Array, but the Get node returns a copy.
Thanks!
Actor variables (object references) are already references to the actor, so even if you get a copy from an array, it will still be an actor reference that will be added to the array. I hope i’ve solved your problem
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