Hi folks! Just finished likeness stage of Keanu Reeves , based mainly on his Matrix Reloaded and early John Wick appearance. Built to explore a modern real-time character pipeline and push likeness fidelity as far as possible within a game-ready workflow.
MetaHuman + Unreal Engine setup, ZBrush likeness sculpt, XYZ Texturing details with custom wrinkle and pore layers, XGen hair and beard grooming, and Marvelous Designer clothing refined in ZBrush.



