Kaya Products - Advanced Grid Inventory System

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What does AGIS offer?

AGIS is a grid-based inventory system. Each step is designed in a modular way, allowing users to modify it according to their preferences. We've made sure not to impose any limitations. You can create your own items and inventory layouts, modify the UI as you wish, and freely attach each item to others using the attachment system. We have been continuously providing updates for AGIS for the past year. We will continue to support our assets at all times.

Will I get any help after buying AGIS?

We continue to actively assist users on Discord. Additionally, if you have any questions before purchasing, you can reach out to us via Discord :)

Anything else before buying?

🧿 Check This

For a random amateur like me, who has a basic idea of his game, yet, still has to re-shape - re-adjust, each difficult system like this to his needs, what matters most is >
the support from the asset’s author after you bought it.

And the main question - do you get the support after ?

The answer is : yes.

On Agis discord, Akif, the author, has helped me with multiple issues.

Thanks mate.

Regards,

AmalGene/Nobert.

1 Like

Hey, I’m glad I could help you! Thank you for your kind review.

I just purchased solely based on the reviews and this comment. Lookin forward to incorporating it into my game!

Hi, I hope you are satisfied! Let me know if you experience any issue :slight_smile:

Hello!

Your asset pack is looking really good. I just have a couple questions. For context I would use this to make a extraction shooter like Escape From Tarkov

1. Are you still updating the project? Is there any more features coming?

2. How flexible is the attachment system? Can I use the current system to make a weapon modification system similar to Tarkov?

3. Is there a way to make a stash system so you can carry equipment to and from different raids? And store them in your main “stash”

4. Is there a way to auto generate loot from storage containers based on rarity? And can these loot boxes be spawned into the world by blueprints?

5. How easy is it to integrate into my existing project and include it with my combat system? Is the inventory stored in a single component or is there additional code to be made?

Do these make sense? Sorry for so many questions.

Thanks,

Heya! I’m wondering if this template can be compatible with other OS and devices including Android (i hate iOS hehee). In case this beauty of Inventory it’s not friendly with mobile devices, would I have to make a few adjustments? :3

Hey, sorry for the late return.

  1. Absoutely. I have released a bugfix update yesterday, and in few weeks i will release a big update that adds new contents.

  2. Attachment system is designed to be as close to Tarkov as possible. The only difference i am aware of right now is that item sizes don’t change dynamically.

  3. Stash system is absolutely possible. If you are considering it for the singleplayer, storing the stash on local machine is pretty easy. If it is multiplayer, it depends on your dedicated server structure. Because all data will be pushed and pulled from the server.

  4. There is no random item generating depending on rarity for the inventories. You should create this algorithm.

  5. There is no single inventory component. There is a hierarchy consisting of 5 components. As example: Inventory_Main → Inventory_Pawn → Inventory_Player. Only Inventory_Player has widget stuff for clients so other components are not bloated by this. Combat is managed by seperated component named “Combat Component”. It is designed at a pretty basic level and can be replaced with anything easily.

Hi! Everything in the project has been designed for keyboard and mouse. Other than that, I don’t think there will be an issue.

Hi Kaya … you’ve done a great job … I bought this masterpiece too… but after I customized and modified Agis a bit to suit my needs, some strange issues arose with the beautiful car from the demo after migrating the entire Agis into my game project… after that, the “Wheeled Vehicle Pawn” from the “Chaos Vehicles Plugin”—which wasn’t activated in my project from the start—was missing from the car’s blueprint… however, this problem persists even after activating the plugin in the car blueprint… So my question is: Will there be a workaround (FAQ?) or an update from AGIS for clueless newbies like me? ^-^

Hi!
You can try to delete AGIS from your project and migrate it again after enabling the Chaos Vehicle Plugin in your project. I hope this helps.
And you can reach me anytime via discord or email and i’d be happy to help you. I am having trouble getting notifications from here, so sometimes i reply very late.

Discord: Kaya Products | FAB (user id is “aakifky” if you would like to DM)
E-mail: thelastmail01@gmail.com