**VaKawaseBlur **is a blueprint controlled material shader that realizes multipass blur algorythm based on **Kawase **paperworks. It requires much less texture samples than classic gaussian approach and works really fast.
- Highly optimized and suitable for mobile games
- Best for UI and fullscreen usage
- Can be easily integrated to postprocess pipeline
Download (free asset): Kawase Blur for Unreal Engine 4
Github: GitHub - ufna/VaKawaseBlur: Fast and furious Kawase blur implementation for Unreal Engine 4
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