You can teleport the physics state with nodes like Set Actor Location. If you want to reset it you can set the Alpha to 0, teleport or switch the animation, then set the alpha back to 1.
Does anyone know how to handle/ the import steps for:
How to have different [child] Hair bones on the same body Skeleton - so I can use the same body anims - but have Kawaii wiggle the hair bones differently?
- Meaning: My character is a Body mesh and a Head mesh (so I can use different Hair meshes).
- So I want to Import the Body mesh (the main body skeleton) + 1 head (with or without Hair meshes/bones) - and this becomes UE4’s Skeleton (that clothes etc will use this matching skeleton).
- But when I select the same Body mesh + Head 2 (different hair bones), then only the hair bones will change, but how do I import this? At Import, Which skeleton do I select so that this 2nd import can use the matching body clothes/anims?
- (Ive seen monster SK meshes that share a common skeleton (body-frame bones) - so they can share the same anims. But then one SK has extra child bones, while still using the matching body-frame bones. How do I setup/Import child-bone differences?)
I get this error when Package Project, transferring to the project folder does not help
PackagingResults: Error: Unknown Error
And if I move the folder Plugins to the project, that 's after Package an error appears
Did you manage to fix this?
I think you answered it yourself “Monster SK meshes sharing a common skeleton”.
You gotta add the new hair bones to the shared skeleton which might be tricky but it’s possible.
I use Kawaii Physics in Unreal Engine version 4.27.2.
Strand parts with Kawaii Physics are jerky when I set gravity not equal to 0.
How do I make them smoother ? Are there any recommend settings ?
Is it better in later versions of Unreal Engine ?
Hi guys,
I’ve started paid distribution on Epic Games’ official Fab platform!
The content is the same as the GitHub version, but your support would be greatly appreciated to help us continue development in the future! (Details and background are following link.)
great thanks!
Hey nice physsics plugin : D thank you to work on such nice project…
Free to use right ?
ALSO, if I understand right this applies for: This works for:
1 - Hair physsics
2 - Cat furr physics AND OTHER ANIMALS
3 - Cat tail? OR OTHER ANIMAL TAILS…
thanks !
Hi Neongho-san !
You can use it for free from GitHub!
And if you like it, purchasing it from Fab would be a great way to support me and help future development.
It should be suitable for all the use cases you mentioned—please give it a try!