Kathytai - Animated Window and Friction Stay/Window Hinge - Hong Kong Window

If you are looking for the standalone Friction Stay, click here πŸ‘‡:
Animated Friction Stay/Window Hinge - Hong Kong Window Hinge
https://www.fab.com/zh-cn/listings/2ac10d4e-2d53-4649-82dd-e6bb071e2ffa

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This pack features common residential aluminum windows and window hinge found in Hong Kong.

This is designed for optimal gameplay experience, providing a balance between visual fidelity and engine performanceβ€”for urban landscapes in Hong Kong and Southeast Asia, as well as Cyberpunk environments. It is ideal for both animation production and game development (game-ready).

For Animation (Blend Shapes / Shape Keys)

  • Window Grille: Adjustable width.

  • Animated Hinge: Mechanical structure with synchronized opening/closing animation.

  • Frame & Glass: Fully animated opening and closing sequences.

Static Mesh Versions

Includes separate aluminum window and window hinge models without Blend Shapes or combined meshes.

Unified UVs

All models share the same UV layout for efficient texturing and material management.

Texture

  • Includes both Pristine and Rusty texture variants.

  • 2048x2048

  • 4096x4096

  • PBR Metallic Roughness

  • Unity HD Render Pipeline (Metallic Standard)

  • Unity Universal Render Pipeline (Metallic Standard)

  • Unreal Engine 4 (Packed)

File Formats

  • FBX

  • OBJ

Software used for Production

  • Maya

  • Substance Painter

HK_AluminiumWindow.zip includes

  • Textures_Pristine:

    PBR Metallic Roughness

    Unity HD Render Pipeline (Metallic Standard)

    Unity Universal Render Pipeline (Metallic Standard)

    Unreal Engine 4 (Packed)

  • Textures_Rusty:

    PBR Metallic Roughness

    Unity HD Render Pipeline (Metallic Standard)

    Unity Universal Render Pipeline (Metallic Standard)

    Unreal Engine 4 (Packed)

  • Fbx_Obj_AluminiumWindow:

    Obj:

    OneSide_3-tier_AluminiumWindow_NoBlendShape

    Fbx:

    OneSide_3-tier_AluminiumWindow_NoBlendShape,

    OneSide_3-tier_AluminiumWindow_BlendShape,

    OneSide_2-tier_AluminiumWindow_BlendShape,

    OneSide_1-tier_Window1_AluminiumWindow_BlendShape,

    OneSide_1-tier_Window2Sunshade_AluminiumWindow_BlendShape,

    BothSide_3-tier_AluminiumWindow_BlendShape,

    BothSide_2-tier_AluminiumWindow_BlendShape,

    BothSide_1-tier_Window1_AluminiumWindow_BlendShape,

    BothSide_1-tier_Window2Sunshade_AluminiumWindow_BlendShape

  • Fbx_Obj_FrictionStay:

    Obj:

    Hinge_NoBlendShape

    Fbx:

    Hinge_NoBlendShape,

    Hinge_BlendShape

  • Photos 1-9 (Jpg+Png)