KasitStudio - Leopard Pack – Realistic Rigged & Animated Leopards

Leopard Pack is a realistic big cat for games, films and wildlife scenes. It comes in three variants that share one mesh, one rig and one animation set. Each variant has its own complete 4K texture set.

What's included

- 3 variants: Leopard (spotted), Black Leopard (melanistic), Snow Leopard

- Blender files (.blend), one per variant, with the full Rigify control rig, all actions, LOD1–3 and packed textures

- FBX files (game-ready deform skeleton, all animations baked), one per variant, plus LOD1–3 as separate skinned FBX files

- Textures.zip: complete 4096 × 4096 PBR set for each variant

- Unity package for Built-in, URP and HDRP (see below)

Mesh

- 5,984 vertices · 11,924 faces · 11,924 triangles

- One mesh for all three variants, one material, one UV set

- Real-world scale (1 unit = 1 m): about 1.9 m from nose to tail tip, 1.03 m to the top of the head, about 0.7 m at the shoulder (standing idle)

LODs (decimated from LOD0, same UVs, textures, skeleton and clips)

LOD0: 11,924 · LOD1: 5,961 · LOD2: 2,981 · LOD3: 1,489

Triangles per level. In the .blend files LOD1–3 are in a hidden "LODs" collection, skinned to the same rig. FBX: FBX/LODs/SK_<Variant>_LOD1–3.fbx (skinned to the same skeleton, e.g. for Unreal's LOD import). Unity: the prefabs carry a LODGroup (LOD0–LOD3).

Rig

- Blender: Rigify cat control rig (IK/FK legs, spine, neck, head, face, jaw, ears, tail)

- FBX: clean 187-bone deform skeleton (DEF- bones only, no leaf bones), including face, toe and tail bones, skinned to the mesh

Animations (12 clips, 24 fps, in place, no root motion)

- Idle – 97

- Walk – 33

- Run – 15

- Jump – 35

- Jump Attack – 35

- Attack (rear up and swipe) – 40

- Eating – 125

- Drinking – 126

- Sit Down (standing → lying) – 45

- Sitting Idle (lying, head up) – 125

- Sleeping – 125

- Stand Up (lying → standing) – 34

Frame counts as baked in the FBX. The FBX also contains 4 single-frame reference poses (Pose_Face_Angry, Pose_Face_Eyes_Closed, Pose_Face_Idle, Pose_Sitting).

Textures (4096 × 4096, Metal/Roughness)

Base Color (with alpha), Normal (OpenGL), Normal (DirectX), Roughness, Metallic, Height, Opacity, Emissive (eyes), plus packed maps: Unreal ORM (Occlusion/Roughness/Metallic) and Unity Mask Map. The source set has no baked AO map, so the AO channel of the packed maps is white.