KasitStudio - German Shepherd Dog – Realistic Rigged & Animated, with Police K9 Variant

A realistic, game-ready German Shepherd at real-world scale in two versions (standard dog and police K9 dog with a tactical vest), with a Rigify rig, a 205-bone game skeleton, 7 animation clips per version, LODs and 4K PBR textures.

German Shepherd Dog is a realistic dog for games, films, archviz and police or security scenes. It comes in two versions: a standard German Shepherd and a police K9 dog wearing a tactical vest with harness, pouches and a "POLICE" patch.

What's included

  • 2 variants: Standard and Police K9, each with its own mesh, rig and clip set

  • Blender files (.blend), one per variant, with the full Rigify control rig, all actions, LOD1–3 and packed textures

  • FBX files (game-ready 205-bone skeleton, all animations baked), one per variant, plus LOD1–3 as separate skinned FBX files

  • Textures.zip: complete 4096 × 4096 PBR sets (Standard body + fur cards; Police body + fur cards + vest)

  • One Unity package for Built-in, URP and HDRP (see below)

Mesh

  • Standard: 31,866 vertices · 60,250 triangles (body 55,070 + fur cards 5,180), one mesh, 2 materials (body; alpha-tested fur cards)

  • Police K9: 33,155 vertices · 65,395 triangles (body and fur cards + vest 6,478), one mesh, 3 materials (body; alpha-tested fur cards; vest)

  • One UV set

  • Real-world scale (1 unit = 1 m): about 0.62 m at the shoulder in the Idle clip (0.61–0.65 m depending on the pose), about 0.83 m to the ear tips, about 1.1 m from nose to tail tip standing

LODs (decimated from LOD0, same UVs, textures, skeleton and clips)

  • Standard: LOD0 60,250 · LOD1 30,048 · LOD2 14,926 · LOD3 5,506 triangles

  • Police K9: LOD0 65,395 · LOD1 32,651 · LOD2 16,482 · LOD3 6,176 triangles

In the .blend files LOD1–3 are in a hidden "LODs" collection, skinned to the same rig. FBX: FBX/LODs/SK_GermanShepherd_<Variant>_LOD1–3.fbx (skinned to the same skeleton, e.g. for Unreal's LOD import). Unity: the prefabs carry a LODGroup (LOD0–LOD3).

Rig

  • Blender: Rigify dog control rig (IK/FK legs, spine, neck, head, face with eyelids, brows, lips and jaw, ears, tail)

  • FBX: 205-bone game skeleton (one root bone + 204 deform bones including face, ears, toes and tail), no leaf bones, skinned to the mesh. Bones that the Rigify rig stretches are parented to the nearest unstretched bone so the FBX plays back the same deformation (mean deviation from the Blender rig 0.4–3 mm; the curved spine B-bones of Blender are approximated by straight bones)

Animations (7 clips per variant, 30 fps, in place, no root motion)

  • Idle – Standard: 31 frames · Police K9: 32 frames · Loop: yes

  • Walk – Standard: 37 frames · Police K9: 56 frames · Loop: yes

  • Walk Fast (trot) – Standard: 19 frames · Police K9: 28 frames · Loop: yes

  • Run – Standard: 19 frames · Police K9: 19 frames · Loop: yes

  • Sneak – Standard: 61 frames · Police K9: 65 frames · Loop: yes

  • Bark – Standard: 59 frames · Police K9: 53 frames · Loop: no

  • Sleep (curled up, breathing) – Standard: 120 frames · Police K9: 120 frames · Loop: yes

The police dog has its own retimed clips. Both FBX files also contain 10 single-frame reference poses (Sit, Alert, Angry, Idle, Running, Sleep and face poses Angry, Eyes Closed, Smile; Standard adds Idle 2, Police adds Happy Stand).

Textures (4096 × 4096, Metal/Roughness)

  • Every set (Standard body, Standard fur cards, Police body, Police fur cards, Police vest): Base Color, Opacity, Normal (OpenGL), Normal (DirectX), Roughness, Height, Unreal ORM, Unity Mask Map

  • Police vest also: Metallic, Emissive

  • The source has no baked AO, so the AO channel of the packed maps is white. Body and fur are non-metal.

File formats

  • .blend (saved in Blender 5.2)

  • .fbx (tested by re-importing into Blender and comparing the deformation with the Blender rig)

  • Unity: one Unity package, GermanShepherd.unitypackage, that supports all three render pipelines directly (no packages inside it). Models, textures and animations are shared; each pipeline has its own materials, prefabs and demo scene in BuiltIn / URP / HDRP subfolders:

    • Built-in (Standard shader), URP (URP/Lit), HDRP (HDRP/Lit, Mask Map); the fur cards use alpha-tested materials

    • Contents: prefabs for both dogs with LODGroups, Generic rig with the 7 clips set up (loops marked), one Animator Controller per variant, 4K textures, materials and a demo scene

    • Made in Unity 6000.5 (URP/HDRP 17.5)

Notes

  • The vest shows the generic word "POLICE" only (no agency name or emblem).

  • The lawn, fence and trees in the outdoor preview images are scene props for presentation only and are not included. Only the two dogs are part of this product.

  • The scale image uses a 1.92 m human figure for reference only (not included).