We will spend a week discussing and building the most primitive levels.It ’s like … you know, the simplest kind of white box. The visual guidance starts at the same time. We keep trying the best solution, and for more detailed art performance, we will be in the following months Update one after another.
Because the performance of horror games is more about our atmosphere at the moment. Those lights, as well as windows, floors, and corners. All these can be called guidelines.
Most of the artistic effects are made in Sbustance Paint to make MASK, and then blend it in Unreal Engine. This way we can achieve higher resolution and less resources. We will use the current screen to calculate the lighting, for example in this corridor Here, there are only three lights, which is enough. Because we must prepare for the future performance on console games and mobile platforms.