Watch the Trailer
And the in-depth Tutorial
Latest version - V 1.20 - Full Change Log
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Ultra Modular Landscape System (UML) is 3 products packed together:
1) Next-gen landscape master material using a modular layer system that lets you add or remove layers on the fly with a single click. It has an extensive list of material features implemented in a modular way, with a couple of clicks you can decide if you want a cinematic look with all possible render features or carefully selecting features to achieve good optimization and high performance. All 3 example scenes use only a landscape material with 5-7 material layers and no large scale rocks or other static meshes, relying fully on the visual capabilities of the material.
2) Blueprint Prefab System that allows you to spawn complete mountains, affecting multiple landscape material layers, each using erosion masks. These mountains are integrated into your traditional Unreal landscape system, which means they can be combined and modified by hand in a non-destructive workflow. It supports the Landscape mode's edit layers, you can fine-tune them by sculpting and painting on the layers. The best part is that it doesn't consume any extra resources.
3) EasyPCG - A versatile and fully customizable Blueprint actor that lets you to procedurally generated foliage. You can limit spawning meshes to specific Landscape Paint Layers or spawn everywhere. It can generate objects randomly or in unique patterns, following texture masks. If you want to, it can even avoid static meshes for clean, collision-free placement. Fast, flexible, and easy to use - perfect for artists who want beautiful results with minimal hassle!
The pack also contains 3 complete scenes (Iceland, Grassland and Alpine) visible on the render images. Each with 2 versions:
A) Nanite displacement version for maximum visual quality
B) Optimized, high performance RVT version
Need only specific parts of this system? You can buy UML Material and EasyPCG separately as well!
Features - Material system:
Modular layer system
Smart material layers (auto-material) - Procedural cliff and snow layer mask generation.
Works with any texture types and channel packing (RMA, ORM, ORDp or separate textures)
Visible tiling/repetition removal (close and distant scale LOD, UV bombing, macro overlay texture, gradient curve based tinting)
Multiple UV types (landscape UVs, triplanar projection, biplanar projection)
Height map based blending
Runtime Virtual Texture (RVT) support - resulting close to no shader computation cost
Nanite displacement support
Fuzzy shading (with RVT support)
Material based contact shadows
Every feature is highly tweakable with precise controls
Clean and strictly no-spaghetti master material
Works on its own or combined with the Blueprint Prefab System
Features - Blueprint Prefab System
Spawn, move and scale complete mountains
Non-destructive workflow using Unreal’s landscape sculpting system
Works with edit layers (modify the mountains with sculpt brushes)
Control which material layers to interact with for each BP prefab instance
16 different mountain shapes
Each with 20 unique erosion masks
Both the mountain shapes and the erosion masks can be combined in multiple ways
Doesn’t consume extra performance during runtime (it is automatically baked down to the landscape height texture)
Features - EasyPCG (5.4 - 5.6)
Versatile but easy to use Blueprint actor to spawn foliage or any type of instanced meshes
Multiple spawning patterns
Follow specified landscape paint layer
Follow texture based pattern
Procedural clusters
Realistic scaling imitating real foliage growth (smaller in cluster edges, bigger in center)
Object detection to avoid overlaps
Tweak
Support
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Reviews, Requests and Ideas
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You can find the product's documentation here.
IMPORTANT PLUGIN REQUIREMENT:
The Blueprint Prefab System requires Landscape Patch plugin enabled.
The example Iceland scenes require the HDRI Backdrop plugin.
EasyPCG requires the PCG plugin enabled.
The material system does NOT require any plugins to work (if used without the Prefab System).
NOTE All the rendered footage were created using the 5.4 version. Minimal visual differences might exist between the other versions due to engine differences.