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📃Product Info.
Rock&Stone Sound Vol.1 is a destruction-focused sound effects collection built to cover the core language of impacts, breakage, rubble movement, and particulate dust bursts in a way that is immediately usable for games, trailers, film, animation, and cinematic content. The pack is designed around the practical problem creators face in production: the same “crash” moment can read as brick, ceramic, pottery, or raw stone depending on tonal density, transient sharpness, and debris tail. To solve that, this library concentrates on material-true variation and consistent categorization so you can audition quickly, match on-screen mass and scale, and maintain continuity across repeated interactions without relying on heavy processing.
The library contains a total of 255 one-shot sound effects curated for high-velocity impacts and brittle fractures, dusty crumble events, and the secondary motion that sells weight and realism. Crash material sets form the backbone of the collection, spanning brick, ceramic, pottery, and stone, and are reinforced with mixed crash textures and dust-forward impact bursts that help you emphasize the moment a surface gives way. Beyond the initial hit, dedicated debris and dust groups provide the after-event movement and particulate release that often makes destruction feel physically believable, whether you are building a single punchy impact or layering a longer collapse. A fall section adds scale control through heavy, medium, and small variations, enabling quick alignment with object size and perceived mass. For broader environmental motion, landslide elements and pebble debris deliver sliding and scattering behaviors suited for terrain shifts, rolling rock beds, and ongoing rubble agitation. When the scene demands a larger payoff, structure explosion assets supply high-energy destruction accents designed to sit convincingly in effects-heavy sequences.
Rock&Stone Sound Vol.1 is best suited to workflows where speed and repeatable results matter. You can use it as a stand-alone solution for physics interactions, environment destruction, and prop breakage, or as a layering toolkit that adds material definition to impacts, enhances perceived weight with rubble tails, and reinforces visual dust with dedicated bursts. The organization mirrors how sound designers actually build destruction moments: a primary hit, a fracture signature, secondary debris movement, and dust release, with additional scale options to keep repeated events from sounding duplicated. The result is a compact but deep library aimed at creators who want reliable, material-forward destruction sounds that drop cleanly into modern production pipelines.
📁Files. 255
Crash
Brick 22
Ceramic 19
Crash 20
Dust 18
Pottery 20
Stone 23
Debris 22
Dust 22
Fall
Heavy 13
Medium 13
Small 14
landslide 2
Pebble Debris 28
Structure Explosion 19