kaalucard - Skaro - Spline Tool

A powerful and flexible spline-based mesh placement system for Unreal Engine. Perfect for creating roads, fences, railings, pipes, cables, and any architectural or gameplay elements that follow curved paths.

KEY FEATURES:

• Deformed Mesh Mode - Bend meshes smoothly along spline curves for organic results

• Instanced Mesh Mode - Place straight, non-deformed meshes for vertical elements like pillars or posts

• High-Performance Pooling - Reuse mesh components instead of spawning/destroying for optimized endless runners

• External Placement Control - Dynamic LeftMost/RightMost indices for procedural generation

• Collision Support - Optional collision on all generated meshes

• Full Blueprint Support - Overlap events, runtime control, and Blueprint-callable functions

• Settings Component Architecture - Clean, organized properties in a dedicated component

• Forward Axis Control - Configure mesh orientation for any asset

IDEAL FOR:

- Procedural level generation

- Endless runner mechanics

- Architectural elements (stairs, railings, bridges)

- Environment decoration (roads, fences, cables)

- Dynamic gameplay paths

Easy to use: Just drag the SplineTool actor into your level, assign a mesh, and adjust the spline points. All settings are accessible through the Settings component in the Details panel.

Includes documentation and ready-to-use examples.

REQUIREMENTS:

- Unreal Engine 5.6

- Windows 64-bit (editor and packaged builds)