Hello everyone !
I have been looking at this forum for some time but never posted anything before, I guess this is now done !
Before starting, I will introduce myself and talk about how I came to use unreal .
I am turbo banana (kevin also nicknamed french kev in the real world), I am 30 years old . I have been learning unreal on my free time for about a year now (with a 3-4 month break in the middle) and I love it!
Back in 2008, I was studying automotive engineering . During this period I also started teaching myself poly-modelling and really got into it (we mainly used NURBS modelling at school and the automotive industry in general) . Realising that, I decided that I wanted to shift to making 3D models for video games/movies . I then applied and passed the entrance exam for a video game design school with courses starting later that year .
Unfortunately the economic recession came around a bit before I was due to start studying game design and I was offered a job I liked in the company I was doing an internship in
at the time . Game design school wasn’t cheap and my dad lost it’s job due to the recession so I decided the best thing to do take the job I was offered and maybe get back to video game design later .
Fast forward 10 years, I am still enjoying working as a digital modeller/designer now working in London for a big Japanese car manufacturer design studio and doing a bit
of poly-modelling as a hobby now and then .
After seeing the presentation made for Mclaren using unreal, I started having a look at the unreal engine and felt in love with it .
I really hope this engine will become more and more present in my industry as it is a fantastic software .
This is it about me ! Thank you if you made it through and are still reading this!!
I have been doing a few small bits before but nothing that I took very seriously so I decided to start a proper (still small) project .
I decided to do a 2.5D side scroller . I am not planning anything ground breaking but I want it to feel nice to play .
I am working with blueprints only (I hope to learn some c++ at some point) .
I also started from scratch . I like the templates but sometime I feel I understand better what I am doing when I build everything from scratch .
So far I spent about 6 weekends on it . Half of that was wasted by trying to build a physic based rope swinging system that I ended up scrapping due to some strange
behaviours I wasn’t able to correct (Maybe I wasn’t ready for this yet) .
Here is where I am so far :
I have a rough looking menu .
It’s pretty basic . I can save 3 different games (3 saving slots) and change a few options, resolution, sound level… (and maybe a rebind key system later)
Once the game starts you land on a map where you can choose what level you want to play (you can’t play level 2 until you complete level 1 and so on)
So far the character can :
-wall jump . the character will stick to the wall for about half a second before starting falling if no jump input is given .
-throw a magnet . the character has a magnet attach to a rope that can be used as a weapon or a swing .
-rope swing . Most of my time as been spent on this . As mentioned earlier I tried to implement a physics based system that I got working nicely about 99% of the time but once in a while it would behave in a strange way which made the game very frustrating to play . I decided to scrap it and made a non physics-based one, after quite a lot of tweaking I got to a point I am almost happy with .
I also tried to type of hooking system for the swing rope :
1-the character had the ability to throw his magnet and stick it onto everything the magnet touch (wall, platform…), on paper it did sound good but in practice it wasn’t very nice to use . I use the left joystick on the gamepad to move the character and also to select the direction you throw the magnet into and it didn’t feel nice .
2-you can only hook the swing rope to specific hook point . This is a bit more limiting but I found it a lot more fun to play . I decided to choose this one .
I don’t think I will had more functionality to the character (at least for now) .
Here is a quick video showing the game as it is :
I only have 3 very basic level at the moment . I am aiming for 10 in total but nothing is set in stone .
I am trying to come up with some interesting mechanics to make the level fun to play . My character uses a magnet so I think there are a few cool things that can be done around this theme . Negative and positive poles repelling/attracting each other…
As you can see there hasn’t been any 3d art work done for now .
Creating levels and 3D assets will be my next task .
My other half is a talented artist and she came up with a few character designs . Here is my favourite one that I will turn into my character :
She is also very good when it comes to color balance/mood than I will ever be so she will be helping me with that (happy days!!!)
I hope you found it interesting ! Feel free to give any feedback good or bad .